16 cards found.

Arcanum Wings

Enchantment Aura   {1}{U} (2)

Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.

Illus. Carl Frank


Color Identity: U,Blue
Printings:
Future Sight (Uncommon)

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Formats:

Cankerous Thirst

Instant {3}{B/G} (4)

If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
Nothing warms the bark on a chilly day like a draught of elf.

Illus. Carl Frank


Color Identity: B,G,Black,Green
Printings:
Eventide (Uncommon)

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Chaotic Backlash

Instant {4}{R} (5)

Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
The concept of thoughtweft fascinates the Nighthearth cult. Imagine, bringing agony to an entire people by torturing just one.

Illus. Carl Frank


Color Identity: R,Red
Printings:
Eventide (Uncommon)

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Formats:

Crowd of Cinders

Creature Elemental   * / *   {3}{B} (4)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.

Illus. Carl Frank


Color Identity: B,Black
Printings:
Shadowmoor (Uncommon)

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Dragonlord's Servant

Creature Goblin Shaman   1 / 3   {1}{R} (2)

Dragon spells you cast cost {1} less to cast.

Illus. Carl Frank


Color Identity: R,Red

Elsewhere Flask

Artifact {2} (2)

When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
One night Oona bottled the sky. The next night she aligned the stars and released it.

Illus. Carl Frank


Color Identity:
Printings:
Shadowmoor (Common)

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Hand to Hand

Enchantment {2}{R} (3)

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
The match between Tahngarth and Greven was close only in the mind of the minotaur.

Illus. Carl Frank


Color Identity: R,Red
Printings:
Tempest (Rare)

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Heal the Scars

Instant {3}{G} (4)

Regenerate target creature. You gain life equal to that creature's toughness.
Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each.

Illus. Carl Frank


Color Identity: G,Green
Printings:
Lorwyn (Common)

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Lurking Arynx

Creature Cat Beast   3 / 5   {4}{G} (5)

Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate this ability only if creatures you control have total power 8 or greater.
Once it has your scent, it will hunt you from the Gurmag Swamp to Ayagor.

Illus. Carl Frank


Color Identity: G,Green
Printings:
Dragons of Tarkir (Uncommon)

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Mad Science Fair Project

Artifact {3} (3)

{t}: Roll a six-sided die. On a 3 or lower,
target player adds {C}. Otherwise, that player adds one mana of any color they choose.
"When it comes down to it, science is more art than science."

Illus. Carl Frank


Color Identity:
Printings:
Unstable (Common)

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Formats:

Magic Word

Enchantment Aura   {2}{U} (3)

Enchant creature
As Magic Word enters the battlefield, choose a word.
Whisper the chosen word: Tap enchanted creature.

Illus. Carl Frank


Color Identity: U,Blue
Printings:
Unstable (Common)

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Formats:

Magus of the Wheel

Creature Human Wizard   3 / 3   {2}{R} (3)

{1}{R}, {t}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.

Illus. Carl Frank


Color Identity: R,Red

Shrewd Hatchling

Creature Elemental   6 / 6   {3}{U/R} (4)

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{U/R}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Illus. Carl Frank


Color Identity: R,U,Red,Blue
Printings:
Mystery Booster (Uncommon)

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Stampeding Elk Herd

Creature Elk   5 / 5   {3}{G}{G} (5)

Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
The Atarka use them not just for food, but also to clear away snow, trees, and enemy forces.

Illus. Carl Frank


Color Identity: G,Green
Printings:
Dragons of Tarkir (Common)

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Formats:

Steady-Handed Mook

Creature Human Rigger   1 / 1   {2}{B} (3)

Deathtouch
When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
A mook's life span is just long enough to get just good enough to get careless.

Illus. Carl Frank


Color Identity: B,Black
Printings:
Unstable (Common)

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Work a Double

Sorcery {2}{R}{R} (4)

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)
Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.

Illus. Carl Frank


Color Identity: R,Red
Printings:
Unstable (Common)

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Formats:

No results found.
Bummer

16 cards found.